Everything you need to know about leagues, picks, scoring, and chips.
A league is a group competing against each other across a season of real MMA events. Create a league and you become its commissioner, setting the rules everyone else plays by:
| Setting | What it controls |
|---|---|
| Roster size | How many fighters each team picks per event |
| Season length | How many PPV events in a season |
| Scoring system | Basic, Hybrid, or Advanced (see below) |
| Chips | Whether one-time bonus chips are enabled |
| Join approval | Whether new members need commissioner approval |
Share your league's join code with friends to invite them. Some settings — like roster size and scoring system — take effect at the start of the next season rather than immediately, so mid-season play stays fair.
There's no draft — every event is a fresh slate. Before an event locks, select your roster from the full fight card. You can change your picks freely until the lock time, at which point they're final.
You can't pick both fighters from the same bout, and you must fill your full roster to save your lineup.
Points aren't arbitrary — they're calculated directly based on each matchup's odds. Picking a heavy favourite is safer but earns fewer points if they win; backing an underdog pays significantly more.
Each event, designate one fighter on your roster as Captain. Your captain earns a 1.25× point multiplier — choose wisely, since a good captain pick can swing your whole event.
If your league has chips enabled, each team gets a set number of one-time-use chips per season (more chips for longer seasons). Once used, a chip is gone for the rest of the season — so choose wisely.
Points accumulate across every event in the season. Your league page shows updated standings after each event, so you always know exactly where you stand — and how far the next event could take you.