How It Works

Everything you need to know about leagues, picks, scoring, and chips.

Getting Started

Leagues

A league is a group competing against each other across a season of real MMA events. Create a league and you become its commissioner, setting the rules everyone else plays by:

SettingWhat it controls
Roster sizeHow many fighters each team picks per event
Season lengthHow many PPV events in a season
Scoring systemBasic, Hybrid, or Advanced (see below)
ChipsWhether one-time bonus chips are enabled
Join approvalWhether new members need commissioner approval

Share your league's join code with friends to invite them. Some settings — like roster size and scoring system — take effect at the start of the next season rather than immediately, so mid-season play stays fair.

Every Event

Making Picks

There's no draft — every event is a fresh slate. Before an event locks, select your roster from the full fight card. You can change your picks freely until the lock time, at which point they're final.

You can't pick both fighters from the same bout, and you must fill your full roster to save your lineup.

The Core Mechanic

Scoring Systems

Points aren't arbitrary — they're calculated directly based on each matchup's odds. Picking a heavy favourite is safer but earns fewer points if they win; backing an underdog pays significantly more.

Basic
Pick a winner. Points awarded based on that fighter's win odds — decision wins and finish wins score differently.
Hybrid
Basic scoring, plus an optional Over/Under prediction on total rounds — correctly calling it boosts your points further.
Advanced
Predict the method of victory (decision or finish), and go further by calling the exact round or decision type for the biggest point swings.
Every Roster

Captain

Each event, designate one fighter on your roster as Captain. Your captain earns a 1.25× point multiplier — choose wisely, since a good captain pick can swing your whole event.

Optional, League-Enabled

Chips

If your league has chips enabled, each team gets a set number of one-time-use chips per season (more chips for longer seasons). Once used, a chip is gone for the rest of the season — so choose wisely.

Super Captain
Upgrades your captain multiplier from 1.25× to 2×.
Extra Slot
Adds one additional fighter selection for the event.
Parlay
Links two picks together for a 1.5× bonus each — but if either loses, both score zero.
Finisher
Bonus multiplier if your fighter wins by finish, bigger for earlier rounds.
Decisioner
Bonus multiplier if your fighter wins by decision — more for unanimous than split.
Broken Clock
Hybrid leagues — shifts your Over/Under target by half a round in your favour.
Time Machine
Hybrid leagues — insurance that pays base points if your fighter wins but your O/U call is wrong.
Another Round
Advanced leagues — call a backup round for your finish prediction, at half value.
Sway Judges
Advanced leagues — still score base points if your fighter loses by split decision.
Season Long

Standings

Points accumulate across every event in the season. Your league page shows updated standings after each event, so you always know exactly where you stand — and how far the next event could take you.

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